Silhouette Mirage is an action side-scroller and features seven levels presented in a 2D view. The protagonist Shyna Nera Shyna[14] is a creation that is activated by the computer system Gehena. [2] The game's major mechanic is based around the concept of two opposing attributes, "Silhouette" and "Mirage". [17], Silhouette Mirage was released in Japan on the Sega Saturn on September 10, 1997. Most of the initial options are also locked in this version, and can only be modified by completing the game's five paths, upon which a special bonus feature is also unlocked.[12]. [18], The game was ported to the PlayStation as Silhouette Mirage: Reprogrammed Hope in Japan on July 23, 1998. [12] They increased the gameplay difficulty,[12] and added vibration support and memory card selection. Ending Storyboard for "Silhouette Mirage" (VG) (Japanese) News: Show: 0 +10 ref. Regardless of current form, Zohar is arrogant, mean, and has a major inferiority complex. Gehena then notifies Shyna that all Silhouette and Mirage lifeforms will be located, identified, processed and returned to their original selves. The mirage isn’t dependent on how hot it is, but rather on the difference in temperature between the air just above the ground and the air above that, Coleman says. [5] Some bosses are able to switch between "Silhouette" and "Mirage". Silhouette Mirage is a 2D action side-scrolling video game developed by Treasure and released in 1997. [4] These melee attacks do not damage enemies. She is eventually able to repair and reboot Edo. While Shyna changes attributes by facing in different directions, the ship in Ikaruga changes attributes with a button press. 9 Silhouette Mirage. [23][11][21], Treasure re-used the dual attribute damage mechanic of Silhouette Mirage in their shoot 'em up game Ikaruga (2001). It was first published by ESP for the Sega Saturn in 1997 in Japan. [6], As with the review from GameSpot, many reviewers made comparisons to the original Saturn version, often with a negative view of the changes made for the English-language release on PlayStation. [11][8], The game's difficulty was increased in the North American version, with weapon prices being increased, enemies causing more damage, and the player's spirit energy reducing as they use weapons. Upgrade to Good Ending Silhouette Mirage If met, kariohki will perform a Good Ending run of Silhouette Mirage instead of the Any% run. The player only has a single life, but can continue up to nine times. And Restored Edo (Sony Playstation) Silhouette Mirage: The number of illusions will now be shown in the buff window. Victor Ireland, Writer: LUNAR: Silver Star Story Complete. I wonder if that was my mistake". [17] He admitted that "The world was not so kind to Silhouette Mirage" because "For the people whom the system didn't really click with, this was a perplexing game". The game is set on Earth in the year "2XXX"[13] after a system known as Edo has catastrophically failed and caused the world's inhabitants to be genetically mutated into beings known as either "Silhouette" or "Mirage". Gehena estimates that this process will take 932,000 hours to complete. Secondary mechanics in the form of various melee moves are used to get enemies onto the correct side of the screen so that when Shyna is facing them, she is able to use the correct, opposing attribute to damage them. [1] Sega, which had published Treasure's previous Saturn game, Guardian Heroes, expressed a lack of interest in releasing the game in the West. Crawling and dashing allows the player to run up walls and along ceilings which acts as both an evasive and defensive technique and also as a means to reach hidden or seemingly unreachable areas. The game's primary mechanic is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each other. [3] Treasure handled the port completely in house with a small team, including the difficult adaption of the 2D view into the PlayStation format. [15] Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are also such beings. In 2000, Working Designs translated, made significant alterations to, and published the game for the PlayStation in North America. Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of grappling, throwing and sliding, all of which can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Not only does it have an exclusive character called Norimaro with an exclusive ending, but it also has endings for Mech-Zangief, Shadow, and Sunburned Sakura. [12], GameSpot's review concluded that the game was poor with a rating of 4.6 out of 10. [19][20] The soundtrack was trimmed with the training music being replaced and a few minor background elements were simplified or removed. This English-language release was criticised due to the alterations being detrimental to gameplay, making it less frantic and more difficult, thereby reducing the natural flow seen in the original. [17] The character Shyna originally had a more typical fantasy witch design, but producer Koichi Kimura did not feel comfortable with fantasy settings, so gave the setting and character a futuristic design. Gehena then notifies Shyna that all Silhouette and Mirage lifeforms will be located, identified, processed and returned to their original selves. The only thing he does is fill his mana meter by inhaling the Mirage soup in the huge pot and use a long-range special attack. We have a great online selection at the lowest prices with Fast & Free shipping on many items! [11] In addition to being able to save progress, the game also uses a system of continues which was more common in arcade games or games from previous generations. Generally, the stage you're on determines the level of the Parasite you can buy. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Megido and Hal, respectively the Silhouette and Mirage leaders. Silhouette Mirage OST - Leave the Tears Behind (Though I Cry, I'm Happy Inside - English version) by SupPalInd. She is eventually able to repair and reboot Edo. According to director Masaki Ukyo, the original concept was to incorporate the idea of two different attributes to make a unique action game, and that other concepts such as grabbing, throwing and "Cash Bash" were added later in development simply because "we got all these cool ideas and wanted to add them". The game's story was also adjusted to accommodate these new characters, resulting in some more dialogue, a new battleground, and another ending. He might as well have said it while jamming away on the eminently quirky and playable Silhouette Mirage. The US PS1 (working designs) release did get some changes (most of these changes are NOT present in the Japanese PS1 release as far as I … [5] A small amount of coins are collected by killing enemies;[10] however, more coins can be obtained by mugging them using a technique called "Cash Bash". There’s more than one ending for Silhouette Mirage, but neither of them are “bad” endings; we didn’t want players to feel like one way was right and another was wrong. [14] There are also secrets such as a debug mode, more options, and "Super Core Fighter 2",[21] a two player mini-game battle between Shyna and Zohar. The protagonist Shyna Nera Shyna[11] is a creation that is activated by the computer system Gehena. [4], Shyna also has the ability to triple jump, crawl and dash. Silhouette Mirage is an action side-scroller and features seven levels presented in a 2D view. WARNING! Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal and Zohar. Shyna's purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created. The Silhouettes and Mirages can be differentiated by their colors; Silhouettes are blue and Mirages are red. 1:37. Silhouette Mirage - PS1 - Restoring The World ending - YouTube I own both Silhouette Mirage games (PS1 and Saturn). $1,811.24 $2,500.00 Choose Kirby's Colour Show Options Hide Options Kirby & The Amazing Mirror Kirby & The Amazing Mirror has spray paint items that allow you to customise your Kirby. [29], IGN gave the game a very favourable 8.9/10 praising "revolutionary new play mechanics and an insane amount of depth". Silhouette has remained basically the same ever since. 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